The most essential
thing of developing a game that encourages the player to learn a new language
is providing very accurate translations or each word and sentence, similar to
how a new Tomb Raider character could accurately display British Sign Language
[49] [50]. The English translations for each sentence ought to be simple for a
young audience to easily take in information for an at least enjoyable learning
experience, such as “Stai bebe?”, which means “Are you okay?” and “Andiamo!”, which means “Let’s go!” [10] [29].
Of course, there needs to be plenty of words within specific categories to make
the learning experience quite varied [43] [44], such as:
- Greetings
- Colours
- Numbers
- Clothing
items
- Weather
- Animals
- Places
- Food
I know this sounds very
stereotypical, but the food category of Italian words to learn might as well
include spaghetti and pizza [12] [16]. Why not? The premise would be quite
similar to how a smart device user would learn Italian or any other language,
such as French or Spanish with the Duolingo app [3], but there does need to be
some form of originality and excitement put into the experience of learning
Italian of Mario and Luigi to make it at least fun for gamers and help it excel
in sales.
An example of successfully translating in Duolingo. [3] |
The idea of Mario and
his comrades teaching a new language would be quite lacklustre without any
engaging gameplay elements. In the nightmare Bubbles had in Princess
Snorebucks, the player had to figure out which of the piñatas contained nuts
for the squirrels [43] [44]. Hint: The piñata that resembled the correct term
for the Spanish word displayed on a tree stump. In French With Rayman, Rayman
was not able to progress in a level any further until he approached the
correction for what word the announcer said [11]. Very similar progress of
encouraging a young player to figure out each correct translation ought to apply
to a game about Mario and Luigi teaching young Nintendo nerds on how to
accurately say plenty of Italian words and phrases. The gameplay for that
premise about ought to be the run-of-the-mill side-scrolling format that has
been adored for thirty-five years [17]. There can be some other familiar
characters available to be played as during a lively experience of learning
Italian words, such as Toad and Yoshi. A platforming adventure that requires
translating an Italian word or phrase correctly to progress in a level would
make learning Italian with Mario encouraging, challenging and adventurous.
The challenge of trying to guess the correct translation for each Italian word would do the idea of Mario teaching players how to speak Italian justice. [11] |
Any other teachers
besides the Mario brothers and their companions from old school Nintendo? Rosalina’s
new summer outfit in the Marine tour in Mario Kart Tour is absolutely gorgeous
[23]. She can also host a session of teaching some Italian words in her regular
attire to further ensure that “Mario Teaches Italian” will fit in the aspects
of the Super Mario we know today. Ever since Super Mario Galaxy, she has proven
herself to a sweet and wise lady who would make a great teacher [19]. Or better
yet, Pauline can also host a session as she has been doing great for herself
ever since her grand return in Super Mario Odyssey as a mayor who can sing [20]
[55] [56]. Nonetheless, it would be quite funny if she taught the player how to
say “Please help me!” in Italian after she gets captured by Donkey Kong for old
time’s sake [58]. Quite similar to how there was a section of Spanish words
that were discovered in Bubbles’ nightmare in Princess Snorebucks that highly
resembled a dictionary [43], there can be sections of Rosalina or Pauline
providing images next to their English and Italian words as reminders of what
has already been discovered during the prime gameplay.
This lovely lady would be a great teacher, even in a game that can teach young players Italian. [14] [46] |
So, which
entertainment system should a game about Nintendo’s mascot and his brother
teaching Italian be available for? I could suggest publishing it for the
Nintendo Switch, but since the premise would be considered to be educational,
it would seem quite out of place in the library of Mario games for the Switch
to some Nintendo nerds [20]. Considering how the thing for educational games
for computers seems to have been left in the past [1] [30], perhaps it could be
a mobile app instead as Mario’s mobile app era began with Super Mario Run and
continued to somewhat excel throughout the late 2010s [14] [18] [34] [42]. We
are in an age of very young children being moderately attached to tablets.
Heck, I remember that scene of a modern age equivalent of Baby Moana playing a
game on her tablet in Ralph Breaks The Internet [13] [25]. A game about Mario
teaching younger Nintendo nerds how to speak Italian can also be beneficial for
teenaged and fully grown Nintendo nerds who wish to casually learn Italian
words and phrases, which could further back up why I think it would be best to
release it for mobile devices in the days after the acclaim of Mario’s mobile
app trilogy [14] [18] [34] [42].
I have a list of
demands on how to make an educational game or app about Mario teaching Italian sometime
in the 2020s more exceptional than Mario Is Missing! from 1993 and Mario
Teaches Typing 2 from 1996 [21] [40] [41]. Here we go!
- Make
sure that the graphics are the lively and polished 3D ones from Nintendo today,
not sloppy and cheesy 2D ones [5] [31]
- Refrain
from portraying Mario as a talkative disembodied head as that occupation
belongs to Deadpool’s Head in this new age [31] [54]
- Do
not make the gameplay seem uninspiring, such as providing the method of having
to type exactly what needs to be typed at the top of the screen [5] [21] [31]
- Provide
the timeless gameplay of a side-scrolling platformer with the challenge of
guessing the correct translations for each Italian word or phrase instead [11]
- Check
errors within the learning material and fixing them for the final outcome [41]
- Perhaps
include a more convenient plot that does not involve a typewriter, especially a
giant one that crushes a castle [5]
Sticking to
requirements for huge improvements can help the “educational” genre of Mario
games return gracefully [40]. As the old saying goes, those who do not learn
from the past are doomed to repeat it.
Hopefully the young ones will not have to put up with this rather uninspired method of gameplay on modern mobile devices. [31] |
“Andiamo, Luigi!” [35] [46] |
Et au revoir! [11] |
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