Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Saturday, 10 August 2019

Will You Be Insane Enough For Alice: Asylum?

Have you ever thought of the American McGee’s Alice franchise finally becoming a game trilogy? A terrifying twist of Lewis Carroll’s Alice In Wonderland was firstly established back in 2000 as “American McGee’s Alice” [5] [6]. Eleven years later, the twisted tale was somehow remastered. Additionally, the mentally unwell Alice went through hypnotherapy in London and slayed fiends in Wonderland again in “Alice: Madness Returns”, the tale’s sequel [5] [24]. Sometime in late 2015, we are treated with two animated shorts that were part of “Alice: Otherlands” [4] [25] [27]. I quite liked the Otherlands shorts due to how they each provided a unique style of animation that was not established in the series before [25] [27], but it is a shame that it was quite underwhelming for plenty of fans [4]. I hope the production of a third Alice game with a whole new team who will always have McGee’s back will make up for the majority of Spicy Horse’s squad leaving due to how uneasy working with Electronic Arts seemed [2] [12] [24]. Sharpen your vorpal blades and hold onto your stuffed rabbits because we are about to fall into another deep, dark, disturbing and developing rabbit hole, Alice: Asylum [2] [24] [28] [29].
I can already imagine this sample of concept art turning out to be like the final cover for the game. [2]
On the other mentally unwell hand in a straitjacket, the cover ought to feature a dull background that resembles Rutledge Asylum in order for it to suit the title. [2]
Before we look into more of the concept art, I shall state that the project will be crowdfunded due to how executives of Electronic Arts tend to be defensive of what IPs they publish [2]. The way American McGee can receive funds is through his Patreon page [28]. The Otherlands shorts were also crowdfunded back in 2013, but on Kickstarter [4] [26]. Since there needs to be some way to get enough money for an ambitious project, I have nothing against crowdfunding, as long as what has been proposed does not turn out to be a scam or fraud. Apart from that, we can agree that not all honest crowdfunded projects end up satisfactory. As part of the negative feedback on John Kricfalusi’s eventually completed Kickstarter project, “Cans Without Labels”, its six year delay was considered to be inexcusable [33]. At least the Kickstarter project for the second remake of the first Leisure Suit Larry game from Replay Games was exceptional with faithfulness to what made the series quite acclaimed [22] [31]. Hopefully the finished game will come out on its proposed deadline or at least after a reasonable delay, so that it will be far more passable and excusable than the outcome of Cans Without Labels [2] [33]. 
Leisure Suit Larry: Reloaded had a pretty satisfactory outcome that made its crowdfunding worth it. [22]
But as for Cans Without Labels, it could have been almost as outstanding as an episode of the original Ren and Stimpy. [33]
Apparently, Alice Liddell will be aged down to a possibly almost a thirteen-year-old as the game will take place during her time at Rutledge Asylum, according to one sample of concept art [2]. Despite this, I think it is safe to classify the younger Alice hinted in the development as a preteen since the age of thirteen might not be the final age for her. I believe that it would be a good move to establish the premise as a prequel to American McGee’s Alice as we know that Alice finally got a new job at the London Royal Opera House and gained the ability to look into other lands aside from her Wonderland in Otherlands [5] [25] [27]. In addition to how Alice will be a preteen in Alice: Asylum, it would make sense if her weapons would be various classic toys, expect that she may learn how to use a Vorpal Blade for the first time…which would never be recommended in real life [2]. Even though Alice appears to be aged down and may have a more innocent and child-like personality, I may still personally relate to her when it comes to feeling like an outcast in the society I grew up in.
The Alice in American McGee’s Alice and Alice: Madness Returns may be miserable and mentally unstable, but she is relatable and likeable. Even though she will be a preteen in Alice: Asylum, could she still maintain that likeability? [6] [11]





Uh oh! And there might be another Alice known as “Shadow Alice” as the true antagonist of the game. Encountering a shadowy form of the protagonist would increase the game’s psychological horror factor. Alternatively, perhaps Shadow Alice could explain the Rage and Hysteria forms from the previous two Alice games. [2] [9] [10]
The majority of the concept art that has been revealed so far is fantastic, including the artwork for the mentally unstable heroine [2]. I like the variety of different outfits for her, including the new ash dress that could represent the devastating house fire [2]. Some other dresses, besides her iconic blue dress that could be presented in the final outcome are:
  •       Denial
  •       Depression
  •       DeathTime
  •       Blackening
  •       Asylum
  •       Hospital
  •       Pleading
There also seems to be another equivalent of Rage from the first game besides Hysteria from Madness Returns [9] [10]. One sample of concept art shows Alice with fire-like hair and orange and yellow skin. “Inferno” sounds like a good name to describe preteen Alice’s powerful form due to its fire-like design. Heatblast from the Ben 10 franchise ought to eat his flaming heart out [15]. The quality of the concept art reminds me of visuals within the Alice Madness Returns Storybook app I downloaded onto my iPad back in about 2014 [1], which unfortunately does not seem to be available in the App Store anymore and can no longer be played on an iPad with iOS 11 due to lack of updates [3] [19].
The Denial dress would have to be my favourite dress within the batch of concept art. The way that “It’s Your Fault” is constantly written in blood on the back of the petticoat could make the design represent Alice hiding her survivor’s guilt. [2]
I like how fierce Alice’s Inferno form looks. Could it be associated with how she survived the flames that reduced her home to ashes? [2]
As well as some examples of a younger Alice, let us look into the other characters…with caution. Alice is not the only one to receive a younger appearance as the Cheshire Cat could receive a new look that makes him seem more like a kitten [2]. Additionally, could he really receive an alternative look that represents the fire that killed Alice’s family? Since Alice: Asylum is meant to be a chronological prequel, the Mad Hatter will apparently be shown in full human flesh before an incident causes him to become a mentally unstable cyborg, which is strangely fascinating to me [2]. Considering how the Queen of Hearts was the main antagonist in the first game from 2000 [6], it would be no surprise that she would represent anger as part of Alice’s stages of grief, along with the possibility of any conflict between her and the Red Queen occurring [2]. Hopefully we will not worry about being late if we see the White Rabbit with his pocket watch [13]. Considering how Wonderland became corrupted during Alice’s time at Rutledge Asylum, those who dare to play the game once it has been released should take caution in the environments.
I would be up for seeing the Cheshire Cat in an ash form like this, despite how it would contradict Alice’s remark about him becoming mangier in the first game. It just looks pretty cool to me. [2]
That face above those ghastly red tentacles. It sure would be scary if the Queen of Hearts was able to transform into a horrific beast. [2]
The likely domains for the game seem to represent the seven stages of grief, which could basically sum up the third Alice game’s plot and fits the psychologically horrific themes of the franchise because of how Alice suffered from survivor’s guilt due to how she survived the house fire that killed her family [2] [5] [6]. The drafts of each domain are:
  •       Alice’s house after the fire, representing Shock [2]
  •       A circus in Wonderland that represents Denial [2]
  •       The Queen of Hearts’ castle, representing Anger [2]
  •       The Mad Hatter’s Domain, representing Bargaining [2]
  •       An icy lake in the streets of London that represents Depression [2]
  •       The Land Of Fire and Brimstone that represents Testing [2]
  •       Checkmate in Red, the stage that represents Acceptance [2]
An additional stage of grief could be slumber and the location to represent it would be Rutledge Asylum [2]. It seems likely that a few aspects of Alice’s time at the asylum would be loosely based on Wilson’s Casebook, an unofficial journal that was written by Greg Roensch and sold with the first Alice game [5] [11] [14]. But since Alice: Asylum is meant to be an official prequel, it is more likely that those aspects will be based on what was shown in the Alice: Madness Returns Storybook app [1] [3] [11] [19].
Some concept art of Alice’s first stage of grief. Considering how the previous two games were 3D, I do not think I would be surprised if Alice: Asylum turns out to be a 3D game too. [2]
The additional stage of grief must represent Alice’s coma from her survival, leading up to the rest of her days in the asylum towards the start of American McGee’s Alice. [1] [5] [19]

Aside from the drafts of the characters and locations, there is a logo that appears to be the final draft [2] [29]. I am hoping the revealed logo will be the final logo that will be revealed in the trailer because of how impressed I am with its design. Speaking of trailer, if there ought to be enough funds for an animated teaser trailer, hopefully it will not be misleading like the teasers for Alice: Madness Returns [16] [17] [20] [21] [30]. Remember Alice’s differently designed London outfit and Wonderland attire, along with the wine red coat she wore in the second teaser, but not in the final game [35]? Oh, and remember that beta logo for Madness Returns too [16] [17]? Not even a hypnotherapy session with Bumby will make me forget them [7]. It makes sense if a cinematic teaser that looks almost nothing like the final game was finished before its modelling, rendering and programming. However, I am sure that most of us would prefer a more honest and reliable cinematic teaser or beta gameplay trailer that ought to be completed and released by the time a fair amount of the game’s visuals are done [8] [23], along with the final choice for the game’s logo.
Who knows? The misleading teasers can always be classified as the final game in an alternate universe or something. [17] [20]
The beta Alice: Madness Returns logo. EA…what have you done (back in 2010 and 2011)? [16] [21]
What has been revealed about Alice: Asylum seems like Fran Bow all over again [18]. A three year schedule ought to ensure the best quality for a specific chapter of Alice’s life without anything being rushed. Could a preteen Alice’s time away from the asylum drive you into madness? Or could it drive yours truly into insanity [35]? Will the crowdfunding be successful? And will the outcome of Alice: Asylum be more satisfying than Otherlands [4] [25] [27]? Being quite a fan of nineteen-year-old Alice who vowed to restore the wonders of her Wonderland [35], I sincerely hope it will, whether the remains of Spicy Horse are still with Electronic Arts or not [12]. If you wish to support McGee’s next big step in his legacy before October 2021, you can check out his Patreon page and donate. It seems like rewards will be available for those on the Alice: Asylum fan list, so I guess becoming a Patreon of his would be worth it [24] [28] [29]. If you begged for a third Alice game for a few years [34], this proposed project could be for you. Now if you will excuse me, I need to go into Hysteria mode [9]. AAAAAAAAAAAAAAAAAARGH!!!
And of course, Fran Bow, the point-and-click horror game from 2015 was crowdfunded as well, but on Indiegogo. [18]
Halloween 2021 sounds like the time to roam through the corruption of Alice’s Wonderland again. Again, I am very impressed with this logo’s design as its aspects suit the horror themes of the Alice franchise. [29]
References


  1. Alice: Madness Returns Storybook. (2011). iOS. California. United States.
  2. Alice Wiki. (2019). Alice: Asylum. Available: https://alice.fandom.com/wiki/Alice:_Asylum. Last accessed 30th Jul 2019.
  3. Alice Wiki. (2011). Alice: Madness Returns Storybook. Available: https://alice.fandom.com/wiki/Alice:_Madness_Returns_Storybook. Last accessed: 2nd Aug 2019.
  4. Alice Wiki. (2015). Alice: Otherlands. Available: https://alice.fandom.com/wiki/Alice:_Otherlands. Last accessed 9th Aug 2018.
  5. Alice Wiki. (2019). Alice (series). Available: https://alice.fandom.com/wiki/Alice_(series). Last accessed 30th Jul 2019.
  6. Alice Wiki. (2011). American McGee's Alice. Available: https://alice.fandom.com/wiki/American_McGee's_Alice. Last accessed 9th Aug 2018.
  7. Alice Wiki. (2019). Angus Bumby. Available: https://alice.fandom.com/wiki/Angus_Bumby. Last accessed 8th Aug 2019.
  8. Alice Wiki. (2011). Beta Content. Available: https://alice.fandom.com/wiki/Beta_Content. Last accessed 5th Aug 2018.
  9. Alice Wiki. (2011). Hysteria. Available: https://alice.fandom.com/wiki/Hysteria. Last accessed 3rd Aug 2019.
  10. Alice Wiki. (2009). Rage Box. Available: https://alice.fandom.com/wiki/Rage_Box. Last accessed 3rd Aug 2019.
  11. Alice Wiki. (2011). Rutledge Asylum. Available: https://alice.fandom.com/wiki/Rutledge_Asylum. Last accessed 5th Aug 2018.
  12. Alice Wiki. (2011). Spicy Horse. Available: https://alice.fandom.com/wiki/Spicy_Horse. Last accessed 3rd Aug 2019.
  13. Alice Wiki. (2011). White Rabbit. Available: https://alice.fandom.com/wiki/White_Rabbit. Last accessed 6th Aug 2018.
  14. Alice Wiki. (2011). Wilson's casebook. Available: https://alice.fandom.com/wiki/Wilson%27s_casebook. Last accessed 7th Aug 2019.
  15. Ben 10 Planet. (2008). Heatblast (Classic). Available: https://ben10.fandom.com/wiki/Heatblast_(Classic). Last accessed: 2nd Aug 2019.
  16. Electronic Arts. (2010). Alice: Madness Returns - Announcement CG Teaser (Part 1 of 3). Available: https://youtu.be/TrjXLlsoPlI. Last accessed: 2nd Aug 2019.
  17. Electronic Arts. (2010). Alice: Madness Returns | Teaser #2. Available: https://youtu.be/hUmLstbaK-g. Last accessed: 2nd Aug 2019.
  18. Fran Bow Wiki. (2015). Fran Bow (Game). Available: https://fran-bow.fandom.com/wiki/Fran_Bow_(Game). Last accessed: 2nd Aug 2019.
  19. henkman00. (2017). Alice Madness Returns (Storybook App). Available: https://www.youtube.com/watch?v=27hDG53PlQI. Last accessed 3rd Aug 2019.
  20. IGN. (2011). Alice: Madness Returns - Official Teaser Trailer. Available: https://www.youtube.com/watch?v=VR8wXsvUrBg. Last accessed 3rd Aug 2019.
  21. IGN. (2010). Alice: Madness Returns Teaser. Available: https://www.youtube.com/watch?v=rhBRSfCkDxY. Last accessed 7th Aug 2019.
  22. Leisure Suit Larry Omnipedia. (2013). Leisure Suit Larry Reloaded. Available: https://leisuresuitlarry.fandom.com/wiki/Leisure_Suit_Larry_Reloaded. Last accessed: 2nd Aug 2019.
  23. McGee, A. (2011). Alice 2 March Trailer FINAL WMV9 Widescreen 1280x720. Available: https://www.youtube.com/watch?v=GPX-8Ck14mk. Last accessed 3rd Aug 2019.
  24. McGee, A. (2017). Alice: Meow & Woof - Asylum Pre-Production, Madness Returns Returns, Out of the Woods, and PRIZES!. Available: https://www.youtube.com/watch?v=MTnzQ211aXY&feature=youtu.be&t=3200. Last accessed 3rd Aug 2019.
  25. McGee, A. (2015). Alice Otherlands: A Night at the Opera. Available: https://www.youtube.com/watch?v=_cSQPoFivMA. Last accessed 30th Jul 2019.
  26. McGee, A. (2017). Alice Otherlands Files. Available: https://www.americanmcgee.com/2017/09/09/alice-otherlands-files/. Last accessed 6th Aug 2018.
  27. McGee, A. (2015). Alice Otherlands: Leviathan. Available: https://www.youtube.com/watch?v=7RoOnfC2Cao. Last accessed 30th Jul 2019.
  28. McGee, A. (2019). American McGee. Available: https://www.patreon.com/americanmcgee. Last accessed 31st Jul 2019.
  29. McGee, A. (2009). American McGee's Blog. Available: https://www.americanmcgee.com/. Last accessed 6th Aug 2018.
  30. Official EA UK. (2010). Alice: Madness Returns | Teaser Trailer #2. Available: https://youtu.be/Z7XLeu-rTn0. Last accessed: 2nd Aug 2019.
  31. Replay Games. (2012). Make Leisure Suit Larry come again! Available: https://www.kickstarter.com/projects/leisuresuitlarry/make-leisure-suit-larry-come-again. Last accessed: 2nd Aug 2019.
  32. Resnick, T. (2019). "Alice: Asylum" Patreon Teaser Trailer. Available: https://www.youtube.com/watch?v=0lHi03QrWnE. Last accessed 30th Jul 2019.
  33. Rozanski, J. (2019). Animated Atrocities #162: "Cans Without Labels". Available: https://www.youtube.com/watch?v=HCbgXDQoMF4. Last accessed 31st Jul 2019.
  34. Smith, S. (2014). We want Alice III (A third Alice video game).Available: https://www.ipetitions.com/petition/we-want-alice-iii-a-third-alice-video-game/. Last accessed 7th Aug 2019.
  35. Williams, L. (2014). Alice...what have you done?. Available: https://www.deviantart.com/totallydeviantlisa/art/Alice-what-have-you-done-489209755. Last accessed 3rd Aug 2019.

Sunday, 7 April 2019

What If Catherine Seduced Vincent Brooks…At The Arcades?

Since the PC port of the original Catherine is titled “Catherine Classic”, I would not be surprised if an official arcade port would be titled “Catherine Arcade” [7]. I posted a poll on Twitter not too long ago asking my followers if they would like to see an official arcade version of Catherine and the results were fifty/fifty [25]. Despite the mixed results, I would actually love to witness a Catherine-theme arcade machine in my state sometime after 2019 as it would be quite a good expansion on the Catherine franchise, as well as a method of expanding the possibilities in arcade gaming. As many of Catherine crusaders in the West wait for the English dub of Catherine: Full Body while plenty of others are into “Catherine Classic” for the PC [7] [8], Even though it is not official and it might not happen anytime soon, I shall discuss how a good arcade adaption of the sexy but scary tale.
Can’t get enough seduction and suspense after Catherine: Full Body? Well, perhaps an arcade port ought to satisfy your specific gaming needs? [7]
Since there were often children and teenagers in arcades, there is a chance that there would be plenty of restrictions on what content to feature. The horror within the nightmares would remain unaltered since there are plenty of violent and scary first-person shooters in arcades these days. What about the profanity? Well, at some point in the Tomb Raider reboot from 2013 and its definitive edition, Vladimir points his gun at Lara and says “Don’t you f***ing move.” after knocking her to the ground [4] [19]. But in the arcade version of it from 2018, he says ‘’Don’t you move”, which is a sign of rather legitimate censorship [23]. Furthermore, the Brookster better watch his mouth. Again, there are often minors in public arcade places. As for Catherine’s seductive appearance, I would not really complain about that too much since there were fully live-action samples of cheerful women in provocative outfits in Super Bikes 2 [20] [21]. A small amount of censorship can make the arcade port of Catherine acceptable to public arcades, but not to the point when too much of what made Catherine notable for being mature is lost, thus making the outcome not as recognisable.
Won’t somebody PLEASE think of the children?! [7]
Speaking of carefully selecting content, which cutscenes shall be featured once the player inserts a coin? Trisha can give a brief summary of the plot, but it can be skippable. The moment when Vincent and Katherine McBride dine at the Chrono Rabbit would definitely be featured in one chapter for establishing a few character traits [9]. There have been some erotic arcade games throughout the history of gaming [18], but I honestly do not think including that much erotica would fit the standards of the public arcades in my state today. Likewise, the moment when the Brookster wakes up next to a fully nude Catherine would probably not be featured, despite how it is an important aspect of the story [6] [7]. Nevertheless, one cutscene in the cabinet can be when the seductive blondie meets him at the Stray Sheep [6] [7]. Featuring only a couple of cutscenes would not only steadily shorten the story, but prevent any censorship issues regarding how the premise would be established. It is best to not make the port too long for arcade admirers. With a few cutscenes carefully selected for each chapter to build the purpose of the nightmares, the player can also focus on the gameplay…for dear life!
LISTEN TO ME!!! Or no dessert for you, mister! [7]
Do we really need to explain what happens afterwards again? [6]
But before we discuss the gameplay, what can be featured on the design of the cabinet for an arcade port of Catherine? If Rin ought to be featured on either side as a shout-out to Catherine: Full Body [8] [15], I guess the pink-haired pianist ought to be the one posing with a miniature Vincent [15]. We all know what happened with Katherine and Catherine’s suggestive posing at one point during the marketing the original Catherine for the PS3 and Xbox 360 [6] [7]. Speaking of Full Body, it is a bummer that it will not be available for the Xbox One [8], but the PS4 cover of it would be another good option for one side of the cabinet. The best choices for the controls would be a joystick for moving and climbing from block to block, a button for grabbing blocks and another button for undoing a move [22]. There should be enough room for two of each so that the game will be available to play with another fellow arcade admirer. Aside from a faithful and appealing design for the cabinet, the most important aspect to bring to the arcades would be the unique tower climbing gameplay, along with acceptable controls.
We don’t have to display my boyfriend climbing towards my booty? Oh thank Atlus! [7]
It’s raining sheep! Hallelujah, it’s raining sheep! [8] [15]
I definitely would like the gameplay of the arcade port to be based on Babel or Colosseum Mode, so that it would definitely be available for two players [5] [11]. So how many stages shall be in a shorted adaption for arcades? A fair amount of the stages for an arcade port would be:
  • The Prison Of Despair [13]
  • The Torture Chamber [16]
  • The Inquisition [12]
  • The Clock Tower [10]
  • The Cathedral [17]

For a bonus chapter or alternative mode, the additional playable characters ought to be the ones who are playable in the DLC of the Japanese version of Catherine: Full Body [8]. Hopefully, the DLC will also in the English version of Catherine: Full Body. And as for a likely arcade port, perhaps it could be featured in a special edition that would be quite like the special edition of Deadstorm Pirates [1] [2]. Whatever happens in its gameplay, let us hope that the difficulty in an arcade version of Catherine will not be too extreme [7]. The decision to only base the outcome on Babel or Colosseum mode in order to make it seem like a mature multiplayer arcade game would definitely make seem representable for expanding on the Catherine franchise in arcades.
The thought of dying in the nightmare is baaaaaaaaad! [5]
I think I know what plenty of our fellow Catherine crusaders are thinking. An arcade port of Catherine? Why not just make a real-life version of Rapunzel [14]? You know, the minigame that takes the techniques of the main game [14]? Well, I suppose a real-life version of the arcade game from the Stray Sheep would be great for any cosplayer who chooses to cosplay as Vincent in his regular attire. However, I believe that many arcade admirers who never played Catherine would just see it as a rather random adaption of the classic story of Rapunzel unless the cabinet indicates that it is a game from Catherine, thus giving them a better understanding of it. Furthermore, I believe a port of the main gameplay of Catherine would be a better choice for marketing since the legacy of the strange tale has been fairly popular for eight years [7].

The Brookster about to play Rapunzel. [14]

Remember when mass-produced and commercially available arcade gaming spawned with Computer Space and Pong back in the early 70s [3]? Well, a carefully planned out arcade version of Catherine can not only be quite a unique specimen of a modern arcade game, but further prove that appeal of arcade gaming shall last so much longer. It could also give the mature side of gaming in the 2020s a good impression after the success of Catherine: Full Body. I guess there is always something new for many intellectual properties, as long the passion for each of them can be maintained for future generations of gaming. I would definitely spend at least one British pound on trying to guide the handsome Brookster or any of his allies to the top of the tower of blocks. An official arcade of adaption of Catherine has not been officially confirmed by Atlus, but I just thought I might discuss a possibility with my fellow readers and gamers. Stay golden.
It seems today that all you see is violence in arcades and sex on PC. But where are those timeless gameplay values that we adored long ago? [7] [24]
References
  1. Bandi Namco Entertainment. (2010). Deadstorm Arcade. Tokyo. Arcade.
  2. Bandi Namco Entertainment. (2014). Deadstorm Arcade Special Edition. Tokyo. Arcade.
  3. BMI Gaming. (2002). The Birth of Video Games and Computer Games : The Late 1940's and 1950's . Available: https://www.bmigaming.com/videogamehistory.htm. Last accessed 31st Mar 2019.
  4. calloftreyarch. (2014). Tomb Raider Definitive Edition Death Montage.Available: https://www.youtube.com/watch?v=WeG9MuzUppM. Last accessed 31st Mar 2019.
  5. Catherine Wiki. (2011). Babel. Available: https://catherine.fandom.com/wiki/Babel. Last accessed 7th Apr 2019.
  6. Catherine Wiki. (2011). Catherine. Available: https://catherine.fandom.com/wiki/Catherine. Last accessed 31st Mar 2019.
  7. Catherine Wiki. (2011). Catherine (game). Available: https://catherine.fandom.com/wiki/Catherine_(game). Last accessed 7th Apr 2019.
  8. Catherine Wiki. (2017). Catherine: Full Body. Available: https://catherine.fandom.com/wiki/Catherine:_Full_Body. Last accessed 7th Apr 2019.
  9. Catherine Wiki. (2011). Chrono Rabbit. Available: https://catherine.fandom.com/wiki/Chrono_Rabbit. Last accessed 31st Mar 2019.
  10. Catherine Wiki. (2011). Clock Tower. Available: https://catherine.fandom.com/wiki/Clock_Tower. Last accessed 7th Apr 2019.
  11. Catherine Wiki. (2011). Colosseum Mode (Tournament Play). Available: https://catherine.fandom.com/wiki/Colosseum_Mode_(Tournament_Play). Last accessed 7th Apr 2019.
  12. Catherine Wiki. (2011). Inquisition. Available: https://catherine.fandom.com/wiki/Inquisition. Last accessed 7th Apr 2019.
  13. Catherine Wiki. (2011). Prison of Despair. Available: https://catherine.fandom.com/wiki/Prison_of_Despair. Last accessed 7th Apr 2019.
  14. Catherine Wiki. (2011). Rapunzel. Available: https://catherine.fandom.com/wiki/Rapunzel. Last accessed 31st Mar 2019.
  15. Catherine Wiki. (2017). Rin. Available: https://catherine.fandom.com/wiki/Rin. Last accessed 7th Apr 2019.
  16. Catherine Wiki. (2011). Torture Chamber. Available: https://catherine.fandom.com/wiki/Torture_Chamber. Last accessed 7th Apr 2019.
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  22. StrayShadow100. (2013). Let's Play: Catherine - Part 1: Welcome to the Golden Playhouse (No Commentary). Available: https://www.youtube.com/watch?v=ysbHcozyaQA. Last accessed 7th Apr 2019.
  23. Square Enix. (2018). Tomb Raider. Arcade. Tokyo Japan.
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