Showing posts with label panic. Show all posts
Showing posts with label panic. Show all posts

Wednesday, 16 June 2021

The Playdate Awaits - Is The Crank To Thank?

It has been two years since the remarkable revealing of the Playdate from Panic [34] [35]. I recall being bewildered at its rather unique design and discussing what can enhance its appeal even further several months after its release. The COVID-19 pandemic may have caused delays within the Playdate’s production and preparation for marketing, but the determination to bring it into action was still there [20]. Somewhat similarly in terms of such willpower, a gaming website that got hacked and had to be taken down can always be re-established under a new name with stronger security standards [5]. Come to think of it, the Playdate’s bold shade of yellow reminds me of Bumblebee from the Transformers franchise [3]. Aside from that, much more about the handheld gaming system has been revealed over a week ago [20]. It looks like there are many great gaming-related things to experience this year, such as the outcome of Ratchet and Clank: Rift Apart for the PlayStation 5 and another round of golf with Mario in Mario Golf: Super Rush [17] [27] [28]. Aside from new instalments of beloved gaming franchises, there is plenty of room for something completely new throughout the rest of the year and that is the one and only Playdate [20] [24].

As much as I praised the Playdate’s originality and how it is practically pocket-sized back in Spring 2019, I strongly believe there ought to be a left-handed edition for left-handed gamers [34] [35] [36]. [26]

What else can I say about the overall design of the Playdate? I like how the crank can also be bent outwards as it makes it more advanced than a crank on a Jack-In-The-Box toy [22]. I like how there is an “A” button and “B” button on the right side of the control panel below the screen, but I think a certain amount of us might prefer them to be the other way round [39]. As for the back of the device, we can see its production details at the bottom right corner. Do you think that once it becomes available as a left-handed edition or in any other colour besides yellow [34] [35], the production nickname for the second colour will be “Playdate PDU-02” [24]? Because I most certainly do since it would be a wise financial decision to only produce a console in some other colours and editions if the very first design sells rather successfully. Perhaps for consumers who might prefer the design to be a little bigger, there can be a second model that has an appropriately increased size named “Playdate XL” in the next generation. You know, like how the second design of the Nintendo DSi was called the “Nintendo DSi XL” since it was bigger than the first design [18] [30].

It is highly likely that the control panel of the Playdate will be easy to operate with and get used to, but I think it could have been a little more suitable to swap the “A” and “B” buttons around as the letter A always comes before the letter B, right? And also the Xbox One controller [39]. But I digress as I have recently beaten the final boss in Super Mario 64 for the second time in my entire life [19] [37]. [24]

Aside from Crankin’s Time Travel Adventures [21] [34] [35], the list of monochrome games in a large variety of premises and genres to play on the Playdate throughout about twelve weeks include:

  •        Casual Birder [20] [24]
  •        Boogie Loops [20] [24]
  •        Whitewater Wipeout [20] [24]
  •        Snak [20] [24]
  •        Spellcorked [20] [24]
  •        Saturday Edition [20] [24]
  •        Pick Pack Pup [20] [24]

Some other forthcoming titles that has been revealed could be part of Season Two, including:

  •        Mars After Midnight [20]
  •        Noble Robot [20]
  •        Direct Drive [20]

It is unmistakable how a lot of development teams have been willing to help enhance the legacy of such a uniquely designed gaming system. There will be a total of twenty-four games within a “first” season [21] [24], leading to some curiosity on what the second season of games would be like about a few months after the device’s official release, including the outcome of Mars After Midnight [20]. Call me crazy, but I am up for a Playdate game based on either Hazbin Hotel and Helluva Boss for older gamers during the run of Season Two [9] [10] [11] [12]. Oh. And whatever you do, gaming industry. Do NOT develop a port of the DS version of Sonic Colours for the Playdate…unless the next model will feature games in full colour as the “Playdate Colour” in the future [29] [38].

The idea of discovering two new games per week on the Playdate is quite engaging [20]. Do not forget to stay connected to the internet [22]! I still wonder if there could be an adaption of Tamagotchi for the system [31] [34] [35]. [24]

Oh, hello! What is this? A rehash of Mario Paint [7]? [20]

Any other forthcoming software to further increase ambition and appeal for a wide range of players out there? Well, ideally for an accessory that will be explained later, there is an application named “Poolsuite FM” that allows the player to listen to music from the Playdate [20]. There also appears to see an app that basically features a colourless clock encased in 1-bit graphics, which would be a reliable alternative to looking at a watch to check the time [24], similar to the Mario Clock and Animal Crossing Clock apps for the Nintendo DSi [15] [16]. Would you believe that there is a gaming development program that can be accessed online named “Playdate Pulp” that can inspire fellow gamers to wish to become game designers by allowing them to create their own games for their Playdates [21] [23]? It is interesting enough that another app on the Playdate will allow its screen to be shared on a computer or laptop [25]. I would be interested in trying Playdate Pulp out if I ever choose to do a postgraduate degree in computer games design. From casual software users to aspiring video game developers, the Playdate seems to be prepared to appeal to a wide range of people with different ambitions with specific types of associations.

Imagine being the host of a radio station for a Playdate connected with Bluetooth. There is something charming about monochrome music videos playing on a small gaming device. [20]

And imagine making your very own Playdate game with enough skill in Playdate Pulp [21]. [20]

The Playdate Stereo Dock is a square-shaped recharging station with a few quirks that make it unique [20] [22] [24]. Aside from how groovy the stereo dock is, the battery life of the Playdate would last about as consistently as a Nintendo DS’ battery life, especially when two players take their Playdates with them on a gaming date [22] [24]. Surely, there would be some indication of the device in need of barging, like how a reminder to change the battery in a Pixel Chix house would pop up on its screen [32]. The Playdate can be magnetically stuck onto the face of its stereo dock [20], which coated in the same shade of yellow, making it more stylised. It is compatible with Bluetooth, which will increase the Playdate’s overall sound quality. At the top, there are two holes for a pen to be inserted into [22]. The pen that comes with the stereo dock also consists of the same shade of yellow and looks quite like a stylus. Although, I highly doubt that the Playdate’s screen is a touchscreen. Furthermore, I do not know what the point of the pen being included is unless it is just a souvenir. Could there be other colours for the dock and pen eventually?

Strangely enough, the Playdate attached to the Playdate Stereo Dock looks quite like a television set you will see in the 1980s. Not only that, but the dock’s compatibility with Bluetooth will allow music to be played as if it was a traditional radio set. [24]

Similar to how my white iPad Air has a celestially designed cover to protect its screen from dust, there is a cover for the Playdate to keep it spick and span [24]. The perimeter of its flaps is consistently just about the same as the perimeter of the device. Hopefully, the cover should be easy to attach and detach from the device. The Playdate Cover ought to be eventually available in some other colours as some of us would prefer some other colour combinations over yellow and purple. For example, an ocean blue Playdate sandwiched in a frosted white cover would bring out some chilling winter vibes. I also think some covers can consist of a symbol associated with a charity, such as a red ribbon in association with World AIDS Day [13], which would be quite like how there was a Nintendo DS Lite designed in association with breast cancer awareness released in late 2008 [33]. Not only will an eventual variety of different colours for the Playdate’s model appeal to players with different tastes but some alternative colours besides purple for a protective cover can further enhance said appeal by providing a custom colour combination.

Quite a yummy electronic sandwich indeed. Wait! No! Do not eat it!! [24]

The Playdate will be available to be pre-ordered next month, leading to its official release date being marked at some point in the second half of 2021 [20] [24]. I am beginning to imagine what would happen if the Nintendo 64DD never turned out to be a commercial failure [14], such as the release of a sequel to Conker’s Bad Fur Day [4]. But more proactively, I do not doubt we curious gamers will find out what the overall gameplay experience with the first season will be like while fans of the Jurassic Park franchise will build their own Jurassic paradises in Jurassic World Evolution 2 [8]. I still strongly believe that there can be a left-handed edition with the crank placed on the left side of the device to potentially increase the comfort for left-handed players [34] [35]. Could successful sales lead to a bigger model named “Playdate XL” or a Playdate Colour that shows Playdate games in colour at some point between the mid and late 2020s? Will we be thankful for the crankful? Surely, the Playdate can provide even more ambition weeks after its release date, as long as it sells successfully. Keep gaming, gamers!

And now that jingle is stuck back in my head. Now it’s my turn [34] [35]! [20] [22]

Recharge it on the stereo deck
It seems worth quite a long wait
There'll be a clock shown in monochrome
Look! It's the Playdate [2]! [22]

References

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Thursday, 4 June 2020

The SEGA Game Gear Will Go Micro For SEGA’s 60th Anniversary

2020 marks SEGA’s 60th anniversary [19], as well as the ironic success of the live-action Sonic the Hedgehog movie and the 30th anniversary of the SEGA Game Gear, SEGA’s answer to Nintendo’s Game Boy [26] [28]. To celebrate the two anniversaries and increase the company’s cred in a similar way of how the SEGA Mega Drive Mini has potentially helped celebrate the 30th anniversary of the original Mega Drive outside of Japan [27] [34], a miniature version of the Game Gear has been announced not too long ago [5] [6]. So far, The Game Gear Micro is raising plenty of eyebrows. I think I have a thing for analysing and stating my thoughts on smaller handheld systems. First the Playdate that has recently demonstrated its own monochrome port of Doom [8] [9] [35] [36], then the Nintendo Vita [29]…oops! I mean Nintendo Switch Lite [14] [37] [38], now the SEGA Game Gear Micro. It also looks like pint-sized versions of old school consoles might have become a trend ever since the classic edition of the Nintendo Entertainment System came around in late 2016 [30]. A miniature version of a classic gaming system can either be exceptional and honourable or…could have been much better [3] [30].
I have got to stop ticking off some Vita misters and sisters by calling the Nintendo Switch Lite “The Nintendo Vita” [29]. [14]
Apart from that, I hope many employees at SEGA enjoy the company’s 60th anniversary! [19]
The Game Gear Micro will be available in four different colours to further increase its appeal [4] [6] [25], similar to how the Nintendo Switch Lite is now available in four colours, including a new lovely shade of coral [14]. Unfortunately, I do not think the decent variety of different colours will make up for how small the screen is, how tiny it will feel in the hands of many old school gamers and how awkward the risk of having to squint to see it more clearly will feel [5]. After all, the whole thing is only twenty millimetres deep, forty-three millimetres tall and eighty millimetres wide, making it smaller than a Nintendo Entertainment System controller [25]. Heck, it is as almost as small as the screen of the original Game Gear [25]! A way to see the screen more clearly would be holding the device close to your face, which would be almost as straining as looking at the red and black gameplay from any of the games for the Tiger R-Zone [12] [18] [35] [36]. Did Sonic the Hedgehog sneak into Mario’s trailer and give four of his mini mushrooms to a bunch of Game Gears after Beat from Jet Set Radio painted them with graffiti [7] [13] [20] [33]?
Look at tiny it is!! [4]
And look at the four different colours! [4]
In addition to four colours for the Game Gear Micro, there will be four games available for each coloured system [4] [25], which is quite fascinating to a degree. For example, the black Game Gear Micro will provide:
  •    Sonic the Hedgehog’s first game from 1991 [4] [6] [25]
  •    Puyo Puyo 2 [4] [6] [25]
  •    OutRun [4] [6] [25]
  •    Royal Stone [4] [6] [25]
The games that blue Game Gear Micro will consist of will be:
  •    Sonic and Tails [4] [6] [25]
  •    Gunstar Heroes [4] [6] [25]
  •    Sylvan Tale [4] [6] [25]
  •    Baku Baku Animal [4] [6] [25]
The red Game Gear Micro will come with:
  •    Megami Tensei Gaiden Last Bible [4] [6] [10]
  •    Megami Tensei Gaiden: Last Bible Special [4] [6] [11]
  •    Columns [4] [6]
  •    The GG Shinboi [4] [6] [21]
Lastly, the yellow Game Gear Micro will include:
  •    Shining Force [4] [6] [24]
  •    Shining Force 2 [4] [6] [23]
  •    Shining Force Gaiden: Final Conflict [4] [6] [22]
  • ·  Nazo Puyo [4] [6] [16]
Reflecting on the fitting but unfortunate size of the Game Gear Micro, having to buy all four colours to play every single ported game on a Game Gear Micro may not feel all that rewarding to plenty of video game collectors since the handheld’s size seems quite too impractical [25]. Nevertheless, I suppose each Game Gear Micro can at least be a unique collectors’ item for plenty of old school gamers out there. Dare to collect all four?
The Game Gear Micro gang will provide four ports each. That makes sixteen ports of retro games that were available for the original Game Gear at the time in total. [4] [6]
I strongly believe that my boyfriend will choose either the black one or the blue one since both of those versions will consist of an instalment of the Sonic the Hedgehog franchise [4] [6]. [25]
The concept of a pint-sized Game Gear reminds me of the Game Boy Micro, a small model of the Game Boy Advance that was established back in 2005 [1] [31]. Sadly, the second redesign of the Game Boy Advance was a failure due to its lack of backwards compatibility and how it was released after the debut of the Nintendo DS [2], but it also came in a bigger variety of different colours [1] [31], including:
  •         Black
  •         Silver
  •         Pink
  •         Green
  •         Red
  •         Blue
  •         Purple
The Game Boy Micro seemed to be almost the same size as a Nintendo Entertainment System controller [31]. Furthermore, it is no wonder the Game Gear Micro will simply be a rehash of it for the early 2020s, despite having a smaller variety of different colours [4] [6] [25]. Another notable difference is that any Game Boy Advanced game could be played on a Game Boy Micro in any colour [1] [31]. How only four games will be available depending on the colour of the Game Gear Micro might feel too limited. Reflecting on the poor sales of the Game Boy Micro back in the mid-2000s [1] [31], it looks like the Game Gear Micro might be at risk of heading down the same fate.
Not even the Pikachu edition of the Game Boy Micro could rapidly increase its sales back in the mid-2000s. [1]
The edition of the Game Boy that celebrated the 20th anniversary of Nintendo sadly did not help either. [1]
Luckily, there is an accessory that can help those who have their hands on a Game Gear Micro see the screen far more easily and that is no other than the Big Window Micro [4] [6] [25]. Its name is quite oxymoronic if you ask me. Too bad the Game Boy Micro never had an accessory to help magnify its screen. Even though I could be grateful and appreciative towards how a useful accessory would increase a device’s playability, the appearance of it slightly decreases the appeal of the handheld’s visual appearance. It reminds me of the Light Magic, an accessory that would shine its light around a Game Boy’s screen to make it easy to see in a dark room and has a magnifying glass to make it seem bigger and even easier to see, even though it seemed quite tacked on due to its fairly odd design [17]. At least the Big Window Micro has a quite cool design as it resembles a television set you would see in the 1990s, the decade the original Game Gear was released in [26]. The add-on also does not seem as excessive as the Booster [17]. Sometimes less is more and one solution to one problem is enough.
The Big Window Micro looks like a television set from the ’90s, increasing the nostalgic vibe despite making the Game Gear Micro look a little bulky. [25]
What will be next? Platform shoes that have a slot to place a Gamer Gear Micro into? It worked for the Game Boy Color at some point. [17]
In all honestly, I would prefer to play any of SEGA’s nostalgic gems on the original Game Gear from the ‘90s [26]. I would not want to risk having to squint unless I am holding the handheld closer to my face whilst feeling a little discomfort near my elbows. At least I can always attach the Big Window Micro accessory onto the system.  Despite how the Game Gear Micro seems too small and unnecessary to many ‘90s kids to play on comfortably as fairly young adults [5], it will be available on shop shelves in October 2020 [25]. I do not think plenty of our dear Vita misters and sisters would be too pleased with a PlayStation Vita Micro [28]. At some point in the rest of this new decade, I would still like a recreation of the original Game Boy called “Game Girl” with the colourful 8-bit graphics from the Game Boy Color [34], along with a recreation of the Game Boy Camera for talking far more colourful selfies with the quality of an iPhone SE selfie to balance the nostalgic vibes of handheld Nintendo gaming from the 1990s with a little more female empowerment in today’s modern gaming society [17] [32].
I think I would prefer the Playdate due to how it is proportionately bigger and can at least show something refreshing, which is an appealing chalkboard-like aesthetic on the screen [8] [9] [35] [36]. [15]
Anyway, we are yet to find out how well the Game Gear Micro will do and how much it can honour the legacy of the original Game Gear. Will it sell decently? Will it also be released outside of Japan [4]? [25]
References
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Friday, 24 May 2019

A Date With Playdate Awaits – Could We Be Thankful For The Crankful?

As a variety of casual and hardcore gamers, we are all familiar with handheld gaming, yes? The delights of PlayStation Vita for our Vita misters and sisters and such [23]? Well, it seems like handheld gaming is going to be around for another decade. For four years, a group of designers at Panic designed and constructed a new small piece of hardware that seemed to helped them enhance their ambitions in what they enjoy doing [9] [10] [16]. Considering that the new invention is named the “Playdate”, I suppose it could be great for…well…playing video games during a date with your significant other? Anyway, due to its features that have been revealed on Panic’s official Twitter for new hardware, I am rather fascinated with the Playdate’s outcome for its release date; sometime in early 2020 [14]. Furthermore, please allow me to express my thoughts on the odd contraption of a handheld for those who are wondering if many consumers will be thankful for the crankful.
The Playdate’s final design after four years of development. [9]
The Playdate seems to be rather pint-sized, quite like a Tamagotchi [18]. It appears to be shorter than the Game Boy Pocket’s model and small enough to meet the standards of small gaming systems from the Game Boy Micro [4] [7], the member of the Game Boy family that was sadly the least successful one [6]. Luckily, the system might be comfortable for the hands of children and preteens between the ages of seven and twelve. As a young adult with small hands, I guess I could manage the experience in a calm and casual manner. Nevertheless, its overall design should hopefully not be too puny for many teenaged and adult gamers’ to play any of its games comfortably and refrain from squinting. Just in case, plenty of them can simply keep their own Playdates close enough to their faces. Alternatively, perhaps a bigger version could be released in 2021. At least those who buy the Playdate will not have to suffer from struggling to find the best position for playing a certain “huge pair of goggles on a stand” or feel the humiliation from experiencing the utter hilarity of the R-Zone in the early 2020s [20] [21] [22].
Oh. And let us not forget how unsatisfactory playing a game on a Tiger Wrist Game felt. [20]
Ultimately, it seems as if the Playdate can fit in a pocket, which is pretty casual. [18]
What about the controls? Well, you can say the front of the handheld seems rather traditional with two circular buttons and a D-pad. But wait, what is this? A crank you can turn on the right side of a handheld [11]? This is a very strange feature to me, as well as probably the first thing you will notice about the new specimen of a gaming system. Aside from how unusual a crank on the right side of gaming system is, it at least gives the Playdate some individuality, which is important for making a product recognizable. Unfortunately, I am not sure if flipping the screen by turning the Playdate upside-down could fully work for left-handed players due to the permanent placements of the buttons [3]. Pressing buttons that are above a screen during gameplay might feel too awkward, so I believe that there should be a left-handed edition of the Playdate just in case [3]. I honestly would not be surprised if the system ought to feature a main menu that allows you to play classic songs, such as “Pop Goes The Weasel” by turning the crank around as if they were aiming to activate a jack-in-the-box [11].
guerillacupid2 made a very good suggestion for the sake of left-handed players. [2]
The games for Playdate shall only be featured in black and white [12] [13]. At least it seems more appealing than the Virtual Boy’s rather unsatisfying red and black aesthetics [22]. The gameplay and art style of an example of a game for the Playdate, Crankin’s Time Travel Adventure reminds me of Vib-Ribbon due to how the way the playable protagonist is jogging is animated similarly to Vibri’s jogging [24]. The crank seems to really come in handy when reversing and fast-forwarding time for Crankin as a way to introduce a unique gameplay technique that can benefit the chance of the new system being sold well [12]. It would be interesting to see an adaption of Tamagotchi for the Playdate, considering there was one for the Game Boy back in 1997 [25] [26]. I know we are living in a generation of mostly appealingly detailed settings with many colours, but with creativity, logical decision-making, and hard work, the developers of the games that lack a huge variety of colours could enhance the Playdate’s appeal [12] [13]. After all, there is nothing wrong with only black and white on some occasions.
Four monochrome title screens exclusively for the Playdate. Even though black and white is nice, perhaps there could be a successor to the Playdate that provides a library of games in enormous collages of colours if it becomes fairly successful. [13]
Where have you been all this time, mister? [12]
Speaking of colours, the best way I can describe the Playdate’s signature colour is a shade of yellow that is close to being considered light orange [15]. The overall design of the Playdate and its hinted library of only black and white games may make it look like a more obscure system from the 1990’s, but I bet the gaming vibes from those days could be enhanced with a splendid list of colours available for gamers with different tastes. After all, the Game Boy Colour had a steadily increasing library of colours and editions from late 1998 to 2001 [5] [19] [27]. I bet many of us remember the fourth and fifth generations of the iPod Nano from Apple were available in a wider range of colours back in the days of 2008 and 2009 [1]. Similar to how I remember witnessing the Nintendo DS Lite becoming available in a radiant variety of different colours in the late 2000s [2] [8], I would be interested to eventually see the Playdate in different colours, especially a stylish shade of pink.
I changed the colour of the Playdate twice in Adobe Photoshop to show two examples of how it can be sold in different colours to increase sales. [18]
According to another delighted tweet from Panic, the interest towards the Playdate has rapidly increased within twenty-four hours, despite some gamers feeling the complete opposite [16] [17]. Because of this and according to what it has to offer, I have a feeling that the Playdate will be the spiritual successor to the Game Boy that casually consists of monochrome vibes. But then again, perhaps, it may not seem to be enough for this generation's gaming standards. The thumbnail of the link to the Playdate website features a speech bubble that says “Hello” on the little thing’s screen [15]. Isn’t that cute? I and possibly many others are hoping that with enough approval after its official release date, the Playdate may also be available in a wider range of colours for different demographics and a left-handed edition for left-handed gamers. We will have to wait for the strange contraption of a gaming system to settle in the markets in 2020 [14], a year of the rat and the year that could begin a whole new era besides a new decade. Will the Playdate make the fidget spinner eat one of its blades out or will unsatisfactory sales make Panic…panic?
They've worked on it for forty-eight months
The thing's design is clickbait
The games so far are in monochrome
Look! It's the Playdate! [11]
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